Please use this identifier to cite or link to this item: http://biblioteca.unisced.edu.mz/handle/123456789/2701
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dc.contributor.authorBadler, Badler-
dc.contributor.authorPhillips, Cary B.-
dc.contributor.authorWebber, Bonnie L.-
dc.date.accessioned2023-04-20T09:45:54Z-
dc.date.available2023-04-20T09:45:54Z-
dc.date.issued2013-01-14-
dc.identifier.citation283pgen_US
dc.identifier.urihttp://biblioteca.unisced.edu.mz/handle/123456789/2701-
dc.description.abstractThe decade of the 80's saw the dramatic expansion of high-performance computer graphics into domains previously able only to flirt with the technology. Among the most dramatic has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a virtual or synthetic human for an engineer or designer already accustomed to Computer-Aided Design techniques was most comprehensively attacked by the Computer Graphics Research Laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. It will also help inform design engineers of the state-of-the-art in human figure modeling, and hence the human-centered design central to the emergent notion of Concurrent Engineering. Finally, it documents for the computer graphics community a major research effort in the interactive control and motion speci cation of articulated human figures.en_US
dc.language.isoenen_US
dc.publisherOxford University Pressen_US
dc.subjectAnimationen_US
dc.subjectAutomotiveen_US
dc.subjectKineticsen_US
dc.subjectLanguageen_US
dc.subjectHumanoidsen_US
dc.subjectProsecutionen_US
dc.titleSimulating Humans: Computer Graphics, Animation, and Controlen_US
dc.typeBooken_US
Appears in Collections:Inteligência Artificial

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